Small Updates

Small Update
The fact is that the time I'm spending on MineCraft is not worth the returns.
I have to remake the Ambrosia map. Overhaul to update devices and ideas.

Wednesday, August 29, 2012

Day Twenty-four Unlimited

With nothing really else to do, I started caving the systems I found when I tunneled to the village. One of them is massive.
I decided it was time to start the blaze farm.

I decided to go with the normal piston style, it is efficient and it costs little to make. I suppose this is the same style Etho made. 

This farm took me about four hours in total and is functional at a reasonable pace. The time between cycles are very long. If I were to choose between the spawn tower and the blaze farm, it would be the blaze farm since it is a bit faster.
Instead of using pistons, I took advantage of the new feature with the dispensers dispensing liquids.
Down at the bottom of the farm is a crusher device which suffocates the blazes so I can hit them to death. When I press the button, it sends a signal to the redstone repeaters and to the memory cell. When this memory is on the other state, it well cause four pistons to extend and crush the blaze. When the signal gets to the cell, it'll turn the state and retract the pistons.
Since I didn't see much kids in the village I decided to add another level to the village. Perhaps I'll need to do that again.
I started trading with the villagers and they have a lot of bad deals. There is only one librarian in there and I need the paper trade to get emeralds. I know there is a wheat trade but wheat grows slower and with less yield. I traded with him a few times and still no paper trade. Anyway, I added the level with a total of 75 houses, they started mating again. It also spawned an iron golem.
This cave is huge.

Thursday, August 23, 2012

Day Twenty Finished

The problems continue as I tried to get these villagers to my base. They constantly disappear on me so I need to re-log into my world repeatedly to get them to appear. I found that the glitch only happens when they are in mine carts so I try to keep them off it when I can. 
I only have five stakes of rails with me so I have to stop and put the villagers in a temporary shelter in a wall. Then, I mine the rails back to place on the next leg. I had to travel 2000 blocks this way.
I made it, all I need to due is get the village set up now. Good thing the glitch didn't freak out on me and caused me to lose a villager. I did it all legit and didn't use a spawn egg to get back the lost one. You guys believe me?
Anyway, I started to lay down the ground work. The village is going to be right on top of the slime spawner room.
In fact, on the ladder down to there, I found this little guy climbing the ladders. I didn't know slime can climb ladders. HOW?!
Since I've been spending so much time on the things above here, I believe my house is even in range, the spawn rates have increased.


And, it's done. It's an apartment style with 50 houses.
Of course the villagers had some trouble getting there and they got out of their carts. Good thing my house was in range for them to come in and get captured.

They seem to be liking it so far. Their AL seems to be preventing them from falling. It's getting populated and everything is going fine. Now, what to do next?


Saturday, August 18, 2012

Day Seventeenth Infrastructure

I got a full set of iron armor with a variety of enchantments. It is time to face the blaze spawner.
It was surprisingly easy.
I suppose I didn't need these after all.
I used the slime chunk finder to look for slime chunks. I want slime balls for sticky pistons for the blaze spawner. I'll turn that spawner into a experience grinder.
The rates are reasonable, but it could be better. I'm assuming it's because of the caves around here slowing the rates. So far, this is filling two chunks and floors. I'm not making it look fancy, I just want it to run.
Something weird happened on the way to the NPC village. I died a week ago and... I got my stuff back. Strange, I'm assuming it's because of the unloaded chunks preserving the drops.
I'm planning to build a Villager complex on my base of operations. I'm building a lot of producing huh? A blaze grinder, slime spawner, and a village. I suppose I'm being productive.
But, getting the villagers over a thousand blocks to my base is hard. Using the tunnel I made, I planned to push them their manually. One of the villagers just disappeared. I'm still pissed at this update. It either bugged out, or it suffocated. I'm going to have to put down tracks, don't I?   

Tuesday, August 14, 2012

Day Fifteenth Preparations

 I don't have to say that I'm keep having problems. But, I'm falling out of the world now.
 Anyway, I made some use of my cobble supply and made a mob tower in the sky. Although it is only two floors, it has excellent rates. Since it is so high, the mobs on the ground despawn when I'm up there.
The ladder upwards is the same design as on Nimbus, no point in it but it looks good.
 On the floor below the tower, the mob fall and either die or survive the fall. The ones that survive, I farm for experience I already enchanted a lot of things. The spawn rates were poor at first, but once I lite up my old underground tower below this the rates greatly improved.
 I'm gathering enough enchanted items to go to the nether and shut down a blaze spawner. I need blaze rods, once I'm ready I'm going for it!
I have nether wart to make fire resistance potions, but I need blaze powder to make the magma cream. o.O

Sunday, August 12, 2012

The Village Experiment

Forum Post: Click Here
The purpose of running this experiment is to observe how villagers and villages interact with each other. More specifically, to see what would happen if two villages touch each other. Would they merge or still be two different villages?
 I made a 32X64 home city for two separate villages 32 houses apart. I started each village with 17 testificates on opposite sides of the city. The houses I made have lights on the top so I'll know if they are in the home. I'll track the progress of the size and location of the village with the houses they chose.
 I'm also tracking the progress with the golems, they spawn for every sixteen villagers starting with the first sixteen. They don't out of the village boundary, so I can see the clear border.  
 I continued to observe and found that the villages not only began to expand, but migrate. One village began to move to the east and soon was really out of the starting area.

 The one village then became so dense that they started doing this. They started mating at a very rapid rate. They cramp into a tiny 3x3 area to mate all night long until I evenutally break the door down. I had to do this several times.
As the two villages began to get close to one another they began to act strangely. From what I saw, the two villages never actually touched one another, they just began to get bigger and bigger. They both became very large then I saw something very strange, villagers began to form a new village in between the two villages I started.
 In the end, two new villages formed and went their ways as they migrated. The results whether they merged or not was inconclusive.
 Another purpose of this experiment is to see if an iron golem farm can operate in a city full of villagers. I saw an iron golem farm in Docm77's youtube channel. First, I wanted to see how creditable the design was, so I made the spawning cells very close to each other. The distance between villages doesn't really matter to be defined by the game as villages. But they do interfere with each other's spawning.
 Since I couldn't clearly see two villages merge I decided to scale down for a second test. This is a 3x32 village with both villages starting at opposite ends. This is so they won't spread as much as last time.
 Soon, a golem spawned in both villages. I know now that the game defines them as two separate villages.
 For these houses, I McEdited the glowstone from the roof to get a better view of the lights.
 The black wool village soon moved a little closer to the center.
 I outlined with wool the progress of the villages. They seemed to have stopped that these lines. I had to encourage them to move.
                                       
I destroyed the houses they left behind to force them to move towards each other.
 I then outlined the village border. It seems no village or golem would cross this line. They eventually did, but it was probably because of their wondering AL.
 They don't seem to be interested in the houses near the border. With that, the experiment has ended. Here are my findings:
-Villages depend on the villager's location. The villager's location is dependent on the house's location.
-Where the golem spawns depends on the village center, the center can move as the villagers move.
-The distance between villages required to create another village is only because villagers would return to their own village if there is none around them. (The 40 block requirement from Wiki)
-The spawning location of golems depends on the village center and the number of villagers around the center.
-Villages created will be defined as separate from other villages. Villagers can wander and create a new village if the houses are at an appropriate distance.
-Villages cannot be destroyed by the game, only created. Well, mobs and players can destroy a village but you get what I'm talking about.

I suppose I can't place a golem farm in my city. I'll have to put it somewhere else.