Small Updates

Small Update
The fact is that the time I'm spending on MineCraft is not worth the returns.
I have to remake the Ambrosia map. Overhaul to update devices and ideas.

Thursday, September 29, 2011

Ambrosia Release Date!

It's hard to declare a release date because it's been an on and off project. However, I feel if I continue on this steady pace I'll release my adventure map the beginning of next year. I've been working on it for around thirty hours total now. I hope you like it when it does come out. I plan it to be a good six hours of your time.


Release Date: February 2012

Sunday, September 25, 2011

Update 25-9-11 Laziness?

Just to give you guys a little update, I'm caught in a wave of school work and discouragement of continuing my single player world. I don't like to be pressured into doing something I don't want to or need to do.


I'm still going to work on my single player, but I'll take my time and work on my adventure map more. I haven't worked on it for a while.

Thursday, September 22, 2011

Update 22-9-11 Helios the Great Library!

Imgur Gallery

Yes, Helios is a library. I plan to make it my main base as soon as I build the rail system. Nothing much to say. Imagine how long my City will take. Although I'm not as active with Minecraft right now because of the bugs. It's getting kind of frustrating. 


I'm really annoyed on how many torches I need to get Helios lit up. I'm estimating over two thousand. In my opinion, Notch should lower the light levels in which hostile mobs can spawn to around five instead of seven.

Wednesday, September 21, 2011

Update 21-9-11 Terraforming

I've been busy with school work. I'm in my senior year of high school so I needed to work on my college stuff.


I've been digging the misplaced dirt in Helios from the transfer. I already got an idea for a what to do with the ground under Helios. But first, I need to actually complete Helios. For now, I'm digging up dirt.


I'm also working on a new transit rail system. This system will stretch from Nimbus to Helios, a total around 1200 meters. I already built a cobblestone bridge to travel to and from Helios more efficiently.


In other news, I fixed my farming island on Nimbus. I'm growing melons on it as we speak.



Saturday, September 17, 2011

Update 17-9-11 Helios Transfer Successful!

Imgur Gallery

The Vortex has successfully brought Helios from another world. The side effects are as shown. A plot of land has been carried to this world just like Nimbus did, however this is more damaging. I'll dig it out, so don't worry. I expect to release pictures of Helios' interior soon, along with my intentions for the base.

I got four stacks of iron ore which I can't smelt because of the furnace glitch.

Friday, September 16, 2011

Update 16-9-11 Nimbus Transfer Successful! Sort of...

Imgur Galley Click the "Nimbus Progress" Album to see the screenshots.


The Space- Time Vortex worked! Nimbus has been teleported from "Medieval or Something" to "A Whole new World". However, I got the coordinates a little wrong. Nimbus is now six blocks lower than it's original altitude. I have to make sure the same doesn't happen to Helios. I'll also back up my world.


What I plan to do is make best of a bad situation and continue with Nimbus like that, stuck in the ground a bit. I think this could work out since I could build houses on ground level. My vision isn't destroyed completely.


In other news, I've been mining and got lots of iron.

Thursday, September 15, 2011

Update 15-9-11 Home Sweet Home


Day two of my New World:


I can say that this continent is large enough to be the location of my capital city. Today, I set off to explore more to find locations for Helios and Nimbus to be pasted. I'm quite happy with the results of the world generator. I built a little temporary base near my spawn point when I was done exploring on day one.


From now on, I'll be posting all of my good screenshots to Imgur for your viewing pleasure.

Wednesday, September 14, 2011

Update 14-9-11 Beta 1.8! Onward!

After going through several new worlds, I've found the perfect world to build my capital city. This city, I plan it to be 1,500 by 1,500 blocks. It'll take a long time.


Before transferring Nimbus and Helios, I need to make sure everything is set and ready. Be prepared for a lot more updates from me. Stay tuned.

Saturday, September 10, 2011

Update 10-9-11 Multiplayer servers

I've been playing on some multiplayer servers and it's quite fun.
This is a timer mechanism I built on the server. Eighty-four redstone repeaters in a row set to four ticks. That equals sixty seconds. When the current goes to reset and start over, it triggers the powered rails. This sends a mine cart to the next unpowered rail. Every time a rail is powered and releases the mine cart, it will hit a detector rail. The each detector rail will send a current up.


So, every minute the current being sent up will changed. This a good set up for a clock tower I plan to build in my Capital city. However, if the player walks away, the redstone timer will stop. I feel that this isn't really a big problem.


Helios will have to be completed after Beta 1.8. All I've done is the endless cycle of gather material and placing it on Helios. I think I'm close to forty-thousand blocks.

Sunday, September 4, 2011

Redstone Multi-Setting button

This is a good twenty minutes of work here figuring this out. This is not what I wanted, however I would like to share this with you guys before I search for a solution.
 First State.
 Second State.
 Third State.
 Fourth State. The outputs are the torches on the third layer of the wiring.
 When the button is pressed, the RS nor latch triggers and goes into it's second state.
 The RS nor will activate the redstone repeaters and deactivate the one torch on this double lock. A second circuit is sent when the button is pressed and travels to the right of the wiring to deactivate the second torch. The delay the repeaters give enough time so the wiring won't reset itself.
From the double lock, the circuit travels to another cycle of RS nors and Double locks. The more cycles it has, the more states the button will have when you toggle it.

At the end of the "cycles" there is a Double lock with no Rs nor to continue it. This acts as the reset. The second circuit from the button will end at the second torch of the Double lock.


The main purpose of building this is for a project I plan for in my Capital City. The three possible outputs aren't suppose to stay off when I press the button after the second press. It's suppose to be three possible outputs with only one staying active while I'm pressing to change the states. Solution please?

Update 04-9-11 Clouds can pass through walls

Just to give you guys an update on Helios: I hate clouds so much.