Small Updates

Small Update
The fact is that the time I'm spending on MineCraft is not worth the returns.
I have to remake the Ambrosia map. Overhaul to update devices and ideas.

Sunday, December 25, 2011

War in Haven (Multiplayer Map)

What I've been working on the past two days is a multiplayer, team-based map.



This is just a fun side project. I was thinking "why has no one thought up with this yet?" So, here it is.


Here's a forum post telling more about it.

Saturday, December 17, 2011

Trucking Along

The reason for my slow progress in my single player is because I'm waiting on some new content. I really want new content, the game is getting old if you play it over and over.


In the meantime, I've made some real progress with Ambrosia. Look.



Saturday, December 10, 2011

Day Eight Update 10-12-11

After a few days of working on Ambrosia, I've got a lot done with the map. However, it is far from being released.


 Two spawners next to each other... I smell an experience farm...
 Done. I'm thinking of killing them using a piston, but it'll be inefficient because they fall and take damage. The spawners spawns spiders within a 8x8x3 box with the spawner being on the south-west of the center. I dug the ground out and placed streams of water to lead them towards this point. I was having trouble because they didn't seem to be collecting correctly. I solved this by smoothing out the walls. 

Other than that, the past few days I've been strip mining. I came across two abandoned mine shafts; weird that I haven't found a decent sized cave system yet. I gained a half stack of iron blocks today.


To remind everyone, the "day" in the title is the amount of days I've spent on the world. I've only clocked in three days since I've been working on Ambrosia. I'll be updating the statistic page soon. 

Sunday, December 4, 2011

Ambrosia's Lighting System


I had the time to check on the lighting system today...


What I found was disturbing. It's not operating correctly. I was working the last time I tested it, now the glowstone acts just like glass. No redstone signal passes through the glowstone when the repeated is active. I don't know if this is a change that came in 1.0 or a glitch. Whatever the case, if this doesn't get fixed, the map will be delayed.


EDIT:
Solved. Now, I need to replace all of the lights with this...
-_-