Small Updates

Small Update
The fact is that the time I'm spending on MineCraft is not worth the returns.
I have to remake the Ambrosia map. Overhaul to update devices and ideas.

Saturday, August 18, 2012

Day Seventeenth Infrastructure

I got a full set of iron armor with a variety of enchantments. It is time to face the blaze spawner.
It was surprisingly easy.
I suppose I didn't need these after all.
I used the slime chunk finder to look for slime chunks. I want slime balls for sticky pistons for the blaze spawner. I'll turn that spawner into a experience grinder.
The rates are reasonable, but it could be better. I'm assuming it's because of the caves around here slowing the rates. So far, this is filling two chunks and floors. I'm not making it look fancy, I just want it to run.
Something weird happened on the way to the NPC village. I died a week ago and... I got my stuff back. Strange, I'm assuming it's because of the unloaded chunks preserving the drops.
I'm planning to build a Villager complex on my base of operations. I'm building a lot of producing huh? A blaze grinder, slime spawner, and a village. I suppose I'm being productive.
But, getting the villagers over a thousand blocks to my base is hard. Using the tunnel I made, I planned to push them their manually. One of the villagers just disappeared. I'm still pissed at this update. It either bugged out, or it suffocated. I'm going to have to put down tracks, don't I?   

Tuesday, August 14, 2012

Day Fifteenth Preparations

 I don't have to say that I'm keep having problems. But, I'm falling out of the world now.
 Anyway, I made some use of my cobble supply and made a mob tower in the sky. Although it is only two floors, it has excellent rates. Since it is so high, the mobs on the ground despawn when I'm up there.
The ladder upwards is the same design as on Nimbus, no point in it but it looks good.
 On the floor below the tower, the mob fall and either die or survive the fall. The ones that survive, I farm for experience I already enchanted a lot of things. The spawn rates were poor at first, but once I lite up my old underground tower below this the rates greatly improved.
 I'm gathering enough enchanted items to go to the nether and shut down a blaze spawner. I need blaze rods, once I'm ready I'm going for it!
I have nether wart to make fire resistance potions, but I need blaze powder to make the magma cream. o.O

Sunday, August 12, 2012

The Village Experiment

Forum Post: Click Here
The purpose of running this experiment is to observe how villagers and villages interact with each other. More specifically, to see what would happen if two villages touch each other. Would they merge or still be two different villages?
 I made a 32X64 home city for two separate villages 32 houses apart. I started each village with 17 testificates on opposite sides of the city. The houses I made have lights on the top so I'll know if they are in the home. I'll track the progress of the size and location of the village with the houses they chose.
 I'm also tracking the progress with the golems, they spawn for every sixteen villagers starting with the first sixteen. They don't out of the village boundary, so I can see the clear border.  
 I continued to observe and found that the villages not only began to expand, but migrate. One village began to move to the east and soon was really out of the starting area.

 The one village then became so dense that they started doing this. They started mating at a very rapid rate. They cramp into a tiny 3x3 area to mate all night long until I evenutally break the door down. I had to do this several times.
As the two villages began to get close to one another they began to act strangely. From what I saw, the two villages never actually touched one another, they just began to get bigger and bigger. They both became very large then I saw something very strange, villagers began to form a new village in between the two villages I started.
 In the end, two new villages formed and went their ways as they migrated. The results whether they merged or not was inconclusive.
 Another purpose of this experiment is to see if an iron golem farm can operate in a city full of villagers. I saw an iron golem farm in Docm77's youtube channel. First, I wanted to see how creditable the design was, so I made the spawning cells very close to each other. The distance between villages doesn't really matter to be defined by the game as villages. But they do interfere with each other's spawning.
 Since I couldn't clearly see two villages merge I decided to scale down for a second test. This is a 3x32 village with both villages starting at opposite ends. This is so they won't spread as much as last time.
 Soon, a golem spawned in both villages. I know now that the game defines them as two separate villages.
 For these houses, I McEdited the glowstone from the roof to get a better view of the lights.
 The black wool village soon moved a little closer to the center.
 I outlined with wool the progress of the villages. They seemed to have stopped that these lines. I had to encourage them to move.
                                       
I destroyed the houses they left behind to force them to move towards each other.
 I then outlined the village border. It seems no village or golem would cross this line. They eventually did, but it was probably because of their wondering AL.
 They don't seem to be interested in the houses near the border. With that, the experiment has ended. Here are my findings:
-Villages depend on the villager's location. The villager's location is dependent on the house's location.
-Where the golem spawns depends on the village center, the center can move as the villagers move.
-The distance between villages required to create another village is only because villagers would return to their own village if there is none around them. (The 40 block requirement from Wiki)
-The spawning location of golems depends on the village center and the number of villagers around the center.
-Villages created will be defined as separate from other villages. Villagers can wander and create a new village if the houses are at an appropriate distance.
-Villages cannot be destroyed by the game, only created. Well, mobs and players can destroy a village but you get what I'm talking about.

I suppose I can't place a golem farm in my city. I'll have to put it somewhere else.

Thursday, August 9, 2012

Day Fourteen Failure

I died, no surprise there. But the real fail is that I had two stacks of iron and my enchanted diamond axe! I was caving in that big cave system I found when I was sailing. The abandoned mine shaft had SO many cave spider spawners.

I finally got killed when facing my ummm... seventh one. I'm feeling a bit down after that. However, I don't need that much iron anyway. I'm going to begin the construction of my city soon, that'll lift my spirits. =D

Wednesday, August 8, 2012

Day Thirteen Renewable Resources

 I made another enchantment on level 30. The following events had me dead twice close to level 30.
 I decided to go to the nether to find a blaze spawner to make into a experience grinder. I also needed to find nether wart. Both, I found immediately. 
 Something I was thinking of finding was a large space to build a nether base on.
 I didn't find one, but...
 two nether fortresses! The second one I found has two spawners at a good range of each other, however it is out in the open for ghasts to shoot at me. So, I'm going to take the one buried in the netherrack.

 I next tried to find a NPC village in an attempt to find good deals and a blacksmith to get unlimited diamond. But, it was harder than it seemed. I died from a creeper explosion at level 27.
 I eventually did find a NPC village and quickly went to work to fortify it.

 This is not the perfect village but, it's the only one for MILES.

 I tried to connect the my current base with the village digging a 1x2x2000 tunnel there. I fell into lava at level 26 losing my first diamond enchanted pickaxe. D= What was I to do? I continued and finished the tunnel, I now have a safe way to travel from my base to the village and back.
I found three cave systems along the way, including an abandoned mine shaft. I need to explore those another day. With the system with the duel spider spawners still left to explore, I am set on my mineral reserves.

Sunday, August 5, 2012

Day Ten Exploration

 I finally got enough leather for the books I need to make enough shelves. This is my first level thirty enchantment of this world.

I want exploring the waters and I hit a new land mass. I'm not sure how big it is yet, however I found a large cave system below it.

Besides the two dungeons I found, there is also a abandoned mineshaft I found with a cave spider spawner directly above another. I might turn it into a experience grinder. I also found melon seeds. Hurray!

Wednesday, August 1, 2012

Day Seven Performance

Hello everyone, I have to admit that I should have posted something earlier.
 I finished the construction of my house, like it?
 The abandoned mineshaft yielded no melon seeds, what did I do to get more food? Yes, build an underground mob tower. o.O 
 I hope that the trap doors would help the mobs to fall down.

 This is where I can view the floors in. However, using all my time and wood on a mob tower whose rates are really poor didn't help in my supplies. I was hungry and wood-less.
 I wanted melons to feed me, but I suppose I need to build a wheat farm now.
 Update 1.3 came out today and I was greeted by lag and more lag. The mobs and chuck loading act just like SMP. I think this is so they can work on both multiplayer and singleplayer at the sane time. However, this is to the disadvantage to the everyday minecrafter! UGH.
 To sort out the wood problem I wanted to build an underground tree farm just like I did with my other world. It worked well enough. BUT, I was too lazy and it would have taken a lot of time so I just settled with this. The cobblestone slabs are left-overs from the mob tower and I didn't feel like wasting them. They are there to keep the tree growth under control.
 What I like to do is to torch the entire world so no mobs can spawn. I will conquer the land by making the land light and mob-proof.
 Here is the farm. I made this really simple and it has solved my hunger issue. When I find the melons I'm going to chop the pumpkins and replace them. I don't need so many pumpkins.
 All the current passive mob animals, they all came two by two into a cramped pen.
I need books for the books selves so I can enchant to level 30. I'm almost there.