Small Updates

Small Update
The fact is that the time I'm spending on MineCraft is not worth the returns.
I have to remake the Ambrosia map. Overhaul to update devices and ideas.

Sunday, May 20, 2012

Starved For Cobble

This is another multi-player map. I'm basically done with War in Haven, it was a great run while it lasted. Honestly, I didn't even make it to a thousand downloads. The recommended amount of players for this map should be over six. 

Download Link: Click
The entire map is played on a floating island.
This is the victory monument, the first team to fill it in wins.
 It needs to be filled entirely with stone, not cobblestone which means you need to smelt it. Your team will need to mine 880 cobblestone, smelt it, and place it on the monument to win. With a good amount of players on each team, game-play should last a half-hour or more.
The island is entirely symmetrical to avoid any disadvantages the terrain can give to the other team.
This is one of ten vertical cobblestone generators on the island. They are all guarded by spawners, so I wouldn't wait until night-time to claim them. There are five on each team's side.
This is the entrance to the underground mine. The island is approximately 0.6% iron and 0.6% coal. Even if you don't use the mine, you can still get some ores if you dig down.
For a risky bonus, a 5x4 block of pure diamond is about 20 blocks below the center of the island.

Rules, there are none except for the obvious one about no cheating. Meaning no mods.

Also, if things get too crazy, remember you can always surrender.


Thursday, April 26, 2012

Something and Something Else.

Progressing on Ambrosia, I've calculated that I've spent a little under 200 hours on this now. Probably more since I've done a lot off the actual map, such as story and MCediting. I've also gave a lot of time designing redstone devices like this one, even though it is only one puzzle.


I'm 75% complete now, I'm sure I'll release it before the one year mark.

Saturday, March 17, 2012

Day One: Double Creepered

I started a new world today, starting in a mountainous area. I'm currently building a home near the river. I feel kind of awkward playing survival after a long break. But, now I'm going to start my survival projects. However, I feel my map making is taking the time I could be playing survival.

Anyway, I was exploring a cave system and I was killing some mobs. When I finished killing a creeper I continued with my mining, turned around and I was double Creepered. What a way to go as a first death.


Thursday, March 15, 2012

Automatic TnT Cannon: Large Clip

This is what I was working on the past few days, an automatic TnT cannon. The cannon itself is relatively small compared to the redstone below. This cannon is actually quite complex so listen.
 The whole cannon works on a forty-eight tick redstone repeater clock, which means it takes eight seconds per cycle. The pistons loading the TnT as the propellant inserts them two at a time, or cycle. This cannon is designed so that after four TnT is inserted as the propellant, it'll ignite. Which means this cannon fires every sixteen seconds. Four TnT launching one TnT.
The picture above is the counter. It is used to move the sand when the time is right. The picture below shows the ammo used. Each row has ten TnT and when the piston is finished pushing the row, the counter will send a signal to push over the next row of TnT to be loaded.
 This is the mechanism used to store and push the propellant. Cobblestone from a generator is used to help push the TnT along.
 A vertical piston is used for pushing the ammo and the propellant along, they both use a redstone clock to time the cobblestone generation.


Saturday, March 10, 2012

Redstone RAM, Simple Explanation

I'm sure all of you watched a video on Youtube where a person in Minecraft builds this massive redstone computer thing. I've always wondered how they worked. Perhaps I could do something like that in my Ambrosia map.


I believe I had figured it out. It's actually quite simple.

 This is a picture of a prototype cell. The piston t-flip flop is functioning as a memory cell and the "And" gate is controlling the input. I have this set up in a way where if I toggle the flip flop and push the button, the torch would turn off.
 Here I have a two bit RAM. Two cells working in unison because they are attached to only one button. Two inputs to toggle the flip flop.
 Here's what happens if I toggle both cells and hit the button.
Here's what happens if I toggle one and not the other.
Not really sure of what to use this for. All I can think of now is a pass-code door. If you hit the right buttons and push enter, the door would open. That seems too simple though.

Monday, March 5, 2012

Ambrosia Update 05-03-12

The 1.2 update has reduced all of my redstone in the lighting system to this...
One positive is that you'll now be able to do this with the ceiling lights.

Thursday, March 1, 2012

Ambrosia Update 01-03-12

Why are there bones in the world of the dead?


I'm building Ambrosia in the order of the story. And so, I can say I'm more than 70% through the main story. There is an option to just steam through all the side quests, but I don't recommend it for those who truly wants to be submerged in the experience.


To find out what the picture means, you just have to play the map.